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#[cfg(feature = "guile")]
use std::env;
#[cfg(feature = "guile")]
use std::process::Command;
// cargo build has to be run twice for some reason.
#[cfg(feature = "guile")]
fn build_guile() {
const LIBGUILE_INCLUDE_PATH: &str = "/usr/include/guile/3.0/";
const GUILEDEFS_SRC: &str = "src/guile/guiledefs.c";
const GUILEDEFS_TARGET_OBJ: &str = "guiledefs.o";
const GUILEDEFS_TARGET_ARCHIVE: &str = "libguiledefs.a";
let out_dir = env::var("OUT_DIR").unwrap();
Command::new("gcc")
.arg("-c")
.arg("-I")
.arg(LIBGUILE_INCLUDE_PATH)
.arg("-lguile-3.0")
.arg(GUILEDEFS_SRC)
.arg("-o")
.arg(format!("{}/{}", out_dir, GUILEDEFS_TARGET_OBJ))
.spawn()
.expect("Error compiling guiledefs.c");
Command::new("ar")
.arg("r")
.arg(format!("{}/{}", out_dir, GUILEDEFS_TARGET_ARCHIVE))
.arg(format!("{}/{}", out_dir, GUILEDEFS_TARGET_OBJ))
.spawn()
.expect("Error creating libguiledefs.a");
println!("cargo:rustc-link-search=native={}", out_dir);
}
fn main() {
#[cfg(feature = "guile")]
build_guile();
}
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